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Warning: I think the obsession with 'legacy' games is getting out of hand
My group spent 8 hours last Saturday on a campaign game, and it felt like a chore, not fun. Has anyone else felt pressured to keep up with these huge time commitments?
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jana_jones3mo ago
Feel that so hard, we had the exact same thing happen with our group. Eight hours is a marathon, not a game night, and it starts to feel like homework you have to do. We also switched to shorter sessions, just like violaramirez said, and it made all the difference. Breaking it into smaller pieces lets you actually enjoy the story instead of just rushing to finish. The pressure to get through it all in one go totally kills the fun.
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west.richard26d ago
Ha, right? The TV show comparison is spot on. Thats exactly what my group ended up doing with Gloomhaven. We were killing ourselves trying to do a whole scenario and the city stuff in one night, and it was just exhausting. Now we treat it like a weekly episode. We do one dungeon, maybe some shop stuff if we have time, and then we call it. Its way more fun when you dont feel like you have to finish the whole thing to remember what happened last time.
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violaramirez3mo ago
Ugh, I totally get that. My friends were super into one of those big legacy games last year. Honestly, we just started playing it in shorter chunks, like one big scene or chapter per meet-up instead of trying to finish a whole campaign day. It made it way less of a drag. Tbh, treating it like a TV show we watch weekly saved it for us. We'd order pizza and just do an hour or two.
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Yeah, right? We tried to power through a whole story arc in one go and everyone was just fried by the end... Now we just pick a clear stopping point, like finishing a puzzle or getting to a new town, and call it a night. It feels way more like hanging out and way less like a chore.
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