💡
4
c/digital-art-showcase•milam48milam48•26d ago

That one critique about my lighting that finally clicked

Someone on here told me my shadows were too muddy and I needed to separate my foreground from background more. I started using a soft blue backlight on my character pieces and it made everything pop. Anyone have tips for rim lighting without overdoing it?
3 comments

Log in to join the discussion

Log In
3 Comments
anderson.piper
Wait, you back it OFF after you get the thin line? That's the opposite of what I've been doing. I always thought if you could see it you should bump it up a little more to make it really stand out. No wonder my rim lighting looks like I'm trying to signal airplanes with it. I'm gonna try your method tonight, just a tiny rim light and then pulling it back. That actually makes so much sense for keeping it subtle but effective.
5
hall.joel
hall.joel26d ago
Oh man, is it really that serious though? I mean yeah, muddy shadows can be annoying but I feel like people get way too hung up on these technical "rules" sometimes. I get what you're saying with the blue backlight, it does work wonders for depth. But for rim lighting I just use a small, pretty dim rim light on the opposite side and crank it up gradually until I can see a thin line, then I back it off a touch. Works fine for me without looking like a cheesy glow stick.
1
hannah400
hannah40025d ago
Eh, rules are meant to be broken sometimes.
1