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Rant: I spent years designing for a 'perfect' body shape that doesn't exist
For the longest time, I was obsessed with making my designs look flawless on a mannequin. I'd spend hours getting the darts and seams just right on a size 2 form. Then, about six months ago, I was helping a friend get ready for her wedding. She tried on a dress I'd made, and her face just fell. She said, 'It's beautiful, but it feels like it's for someone else's body.' That hit me hard. I realized I was designing for an ideal, not for real people who move, breathe, and have unique shapes. I was creating art pieces, not clothes. Now I'm trying to shift my whole process to start with real fit models of different sizes. But part of me worries I'll lose that 'clean' look from the sketchpad. Has anyone else made this switch and found a good balance?
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david_jones3818d ago
That clean look from the sketchpad is part of the problem. It's a flat drawing, not a real body with curves and bones. You'll find better design in the way fabric moves on a person.
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sandra_bennett5918d ago
Exactly, the sketch misses how weight shifts and posture change everything. Real bodies aren't static like paper.
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rowan_thomas8418d ago
Wait, but that's the whole point of a sketch though. It's a starting point to figure out the pose before you add all that stuff. You build the movement on top of the basic structure.
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